Players can view their combat records in the game. Completing or failing missions does not always define the ultimate success or failure of the campaign, and certain missions are vital turning points which can dramatically affect the game's plot. Multiple paths and outcomes are available throughout the game, depending on the player's performance. The stages are divided into several "Acts" with three missions each. The player can also use countermeasures to shake off inbound enemy missiles and/or use a grapple gun to capture targets of importance. Each starfighter carries a certain combination of energy weapons, missiles or torpedoes, and a number of units are equipped with nonlethal EMP cannons. The selection is due to the League High Command's decisions for efficiency in every given mission. Players fight in numerous space combat missions using one of seven pre-selected League of Free Worlds starfighters (although in one mission, the player gets to use one captured Navy fighter). It was followed by Colony Wars: Vengeance in 1998, and Colony Wars: Red Sun in 2000. The game features multiple paths of missions and outcomes, depending on the player's performance. Players complete space combat missions using preselected starfighters equipped with various weapons. Colony Wars is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 1997.
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